Nothing new there but could be handy to have everything in the same interface. (d) Possible to export more than 1 hierarchy at the same time (in case you want to generate a multiclump file).Īnd there's support for both UV maps, UV anim export, lights and night vertex colors. You can also leave the modifier stack uncollapsed. The tool does all the dirty work while leaving the original objects in your scene intact. © No need to waste time manually detaching smooth groups to ensure that hard edges aren't lost in the model. Applies for both normal and night vertex colors.
So here's some of the new stuff you can do with this tool: Kam's scripts and Zmodeler2 have been around for a while and most of the stuff they can't do has since been made possible through tools like DexX's SAGFX, Deniska's Maxscripts or Steve M's CollEditor 2. This tool doesn't offer major breakthroughs. (The vehicle in the screenshot has already been released & is available at gtainside. Files haven't yet been approved on gtagarage Updated on to fix light export problem pointed out by blaster_nl).
The binaries were developed with the 3ds max C++ SDK and can be accessed through File > Export. Supports GTA III, GTA VC and GTA SA models (PC only).